2–6 online co-op 20–45 minute walks 100% physical bad ideas
BIG ANIMAL UNIT BEDTIME IS APPROACHING DO NOT CROSS THE LEADS VOICE REMAINS LIVE

Municipal work order 08-31

Get Bean home.
Keep your friends attached.

Every handler controls an independent physics lead. Pull, give slack, brace, carry obstructions, and drag flattened coworkers back into the fight while one affectionate eight-meter juvenile follows the worst possible smell.

Four color-coded handlers holding separate leads around the giant lavender pet in a city street.
CREW LINK 4 / 4
ACTIVE TEMPTATION FORBIDDEN SNACK
01

Physics is the comedy writer

Every correction travels through the whole crew.

Leads stretch, bodies ragdoll, props become anchors, and one sensible pull can turn four other sensible pulls into municipal paperwork.

02

Proximity voice

Warnings get quieter around the wrong side of Bean.

Distance and the city muffle the crew. Hear panic approaching, lose a friend behind the pet, then argue face-to-face at the next corral.

03

Failure becomes evidence

The incident report knows who started it.

Every leg ends with a decisive freeze-frame and blame cards for flattened workers, dropped handles, critical loads, and unlikely saves.

Official field footage · 00:47

A routine walk.
According to the paperwork.

Captured from real multiplayer bot sessions over the same host-authoritative netcode used by the playtest build.

Real in-engine footage. No concept render. No generated imagery.

The walk gets worse on schedule

Three districts.
Less daylight.
More opinions.

LEG 01

Park Market

Room to learn. Too many snacks.

AMBLE
LEG 02

Civic Center

Narrow crossings. Loose cargo. Rising wind.

PULL
LEG 03

Home Quarter

Storm light. Bedtime. No clean route left.

BRACE

Big Animal Unit · Recruitment desk

Bring your friends.
Steam handles the distance.

Download the same 1.0.0 playtest candidate on every machine. Keep Steam open, host a friends walk, send the invite, and click Join. No IP addresses, port forwarding, VPNs, or router setup.

WIN

Primary playtest build

Windows x64

  • Windows 10 or 11, 64-bit
  • Keyboard + mouse
  • Steam client and microphone recommended
Download Windows build 41.4 MB ↓

SHA-256 da0cc8a7…87025

MAC

Universal convenience build

macOS

  • Intel + Apple silicon
  • macOS 11 or newer
  • Ad-hoc signed; not Apple-notarized
Download macOS build 65.2 MB ↓

SHA-256 5a9a5522…65137

Invite to disaster in under 60 seconds

How to start the first walk

  1. 1
    Extract everything

    Do not launch from inside the ZIP. Keep the app and its companion files together.

  2. 2
    Open Steam first

    Every tester signs into their own Steam account. Close any other Spacewar/App 480 session.

  3. 3
    Host a Steam walk

    Select HOST A STEAM WALK, then INVITE STEAM FRIENDS in the overlay.

  4. 4
    Accept and click Join

    The guest enters the same lobby through Steam relay. A short crew code is the fallback.

Read before the first cross-household test

This candidate uses Valve’s public Spacewar development App ID 480. Steam initialization, lobby lifecycle, invite UI, and the complete multiplayer flow have execution evidence locally. The first two-account, two-household Steam session is deliberately still a human playtest—not a claim this page pretends has already happened.

On macOS, the build is ad-hoc signed but not notarized. If Gatekeeper blocks the first launch, Control-click LEASH REACTION.app, choose Open, then confirm Open. On Windows, extract the entire folder before launching LEASH REACTION.exe.

Bedtime cannot be extended

Everybody grab a lead.

One finished mode. Three escalating districts. No accounts, telemetry, microtransactions, or waiting room for flattened friends.

Join the playtest
DOWNLOAD STARTED

Your Big Animal Unit paperwork is on the way.